Keeping The Gloves On

Mobile App Development advice from iUNIQ

Mr. Red

It has been a  long time since I posted on this blog.  What can I say, Mrs. Blue and I have been very, very busy.  I have been occupied with a bunch of stuff, including mobile application development.And yes, this points to the obvious fact that I love apps!  I will tell you more about it, but in case you have an app idea and you are searching for a way to have it built, marketed and sold, then let me share with you this article, republished with permission from iUNIQ.com:

7 Things to do before Presenting your App Idea to a Mobile Application Development Company

by Arcee A

Have you ever found yourself looking at your smartphone or tablet, seeing all the icons which can only do one thing at a time? You know there must be a better way to do what you want.  You can combine the best features of many apps into one so you don’t need to close one, open another, and then switch back.

Or, perhaps you are using this one particular good app but you feel restricted.  Maybe it only supports portrait view but you use a large screen tablet and are accustomed to using it on landscape view.  Maybe you are accustomed to swiping apps horizontally and this app only lets you navigate by swiping vertically. This gets you into thinking you can have a similar app developed that looks better and has way better features.  Having to reorient the screen 90 degrees each time you use the app and with no option to customize swiping gestures is getting on your nerves!  This gets you into thinking, why not have an app developed that has the features you want it to have.

Now you have an app idea!  This is where it all starts. The question is how to translate that idea into a tool, free or otherwise, and share it with the world.  Or more importantly, share it and have it be successfully received. If you do not have the skill or the time to build the app yourself, you should have it outsourced to a mobile application development company. However, before you go and contact a mobile app developer, be sure to cover all your bases so you can quickly get your app published.  Here are some tips:

  1. Choose which platform would you like to launch your app first.  Assuming of course you want your app available on all mobile operating systems, it would be wise to start with either iOS or Android and then expand later to others.  The most popular of course is iOS which currently dominates Android in market share.  Android is not far behind though and is predicted to outdo iOS in October 2013.  Note also the playing field will likely shift as iOS is primarily an entertainment platform while Android and Windows are gaining strength in business.
  2. Determine what your app will exactly do.  Your app will be categorized primarily on what it does so it follows that it must have one basic thing that it does well.   This will be its core feature – the functionality that you will use to market your app.  All other features will be subordinate to it, mere icing on the cake. So in simple sentences explain what the app will do and why. This will help you predict its success. Remember that the larger the market and the bigger the problem it addresses, the greater potential for success.
  3. Establish sub-features. Chances are there is already an app out there with your app’s core feature.  Unless you have a truly revolutionary, one-of-a-kind app, having extra features that other similar apps do not would make your app stand out.  Do not overdo it though.  An app with lots of features would take more time to develop and would cost more. Simple apps also are better received by users. Complex apps that make people work or take a long time to learn are not as successful, so focus on user experience when you look at sub features.
  4. Create mock up screens.  To give the mobile application development company a good idea of what you would be asking them to do, use your favorite drawing software (or pen and paper) and draw the screens.  This will help you visualize what your app would look like and would further help the developers design and build your app.  Your mock up doesn’t need to be in great detail but picture and description are important.
  5. Prepare use case scenarios.  Once you have the mock up screens, start to write down some steps on how the app would function when a person starts to use your app.  For example, what would happen if a user changes the orientation of the mobile device from portrait to landscape orientation?  What would happen if he taps on a certain button or swipes a finger from left to right?  And though the mobile application development team would undoubtedly ask you specifics on the apps’ user-interface (UI) and functionality, it would save a lot of time if you are painfully detailed with your use case scenarios. Example: “Here is the opening screen; the user will select which data they will use for this execution of the app. Check boxes remember last run. Clicking on the ‘Run Now’ button will save the results and allow users to go back to run again with different options.”
  6. Prepare a budget.  A simple app costs around $3,000 – $5,000 to build.  Prices will vary of course, but most app developers will charge you somewhere between this range.  If you really have a very good idea, you should not be having any problems investing this amount.  However, this is just the cost of development.  It does not include marketing costs and expenses to further upgrade your app with additional features or to fix some bugs.  We will tackle more about budget and expenses in another article.
  7. Look for a mobile application development company and present your project. There are a lot of mobile software developers out there.  Look for the one you can count on to build your app on time, on point and on budget.  Many people building their app wrongly assume that all developers are the same and they buy using the ‘how much per hour’ criteria. This will often end in disaster as development is often slow and product does not perform to the vision. Overall it can cost many times the initial bid price in bug fixing and very late deliveries.

iUNIQ.com is a mobile app development company that employs the best professionals who are modestly priced and can help you design, develop and market your app.  Get a quote or contact us for more information.


This article originally appeared here.

Run the race. Fight the good fight… while keeping the gloves on.

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July 19, 2013 Posted by | mobile application development | , , , , | Leave a comment

Video Games and Me (Part 6)

Mr. Red

 My introduction to the bestselling video game console of all time: the PlayStation 2!


Looking back at my previous posts under this category, I am surprised that I’ve gone through more than 30 years of gaming history. I admit it is not as exhaustive as I want, but then this is all based on my personal experience so a lot of consoles have been skipped over. I hope you understand.

Anyway, to continue… After 5 years of enjoying playing games on the Sony Playstation at video game rental shops, Sony released the most successful gaming console in history (well, in my opinion only, okay?), the PlayStation 2.

The very first game I played on the PS2 was Final Fantasy X-2. I was at a friend’s house when I first saw the Playstation 2, and wow!!! The graphics were great and the gameplay was quite enjoyable. I tried my hand at it and instantly, I knew right there and then that I was holding a bestseller! Reluctantly, I gave the controller back to my friend. I looked around and saw some other DVD game, “Soul Calibur 2”. I recognized the game since I used to play the original Soul Calibur game at the arcade with my sister (who beat me most of the time using this eerie character named “Voldo”). I asked my friend when it was released and was I surprised. It was released in 2000, 2 years earlier! I couldn’t believe it! I was waaaay behind the news… and indeed, the Playstation 2 was already a bestseller!

Why was I behind the news? Well, after spending months preparing for the Millenium Bug in 1999, the company that I worked for got taken over by another company, and I was one of the employees that were retained. I got busy with some other stuff like getting involved launching the website, getting married, and other stuff.

I’ll get to that other stuff after my last post regarding Videogames and me. (I know, I know… Grammatically, it should be “Videogames and I”, but this sounds better to me.)

(Oh and let me greet those good people at Software Experts in Florida: Hi! Enjoy your weekend!)

Till next post…

Run the race.  Fight the good fight… while keeping the gloves on.

August 5, 2011 Posted by | Games, Mr. Red, Technology | , , , , , , | Leave a comment

Video Games and Me (Part 5)

Mr. Red

Nintendo versus Sony – The Rivalry Begins
Back in the late ’80s, I knew Sony as a company that produced music and cassette tapes.  Indeed, the word “Sony” comes from the Latin “sonus” (which means “sound”).  With Sony being a giant in the media industry, Nintendo entered into a contract with Sony to help produce an add-on peripheral to the SNES that would enable the SNES to play games off of a CDROM.  At that time, all NES/SNES games were developed on cartridges, which were both expensive and took a long time to produce.  Sony, together with Philips, was developing the CDROM/XA which allows compressed audio, video data, and computer data to be accessed and played in one disc – a true revolutionary technological development!  However, just before announcing this innovation at the Consumer Electronics Show (CES) in May 1991, Nintendo examined its contract with Sony and found that they, Nintendo, would be effectively giving Sony all the edge in the gaming industry since Sony would retain all rights to all gaming titles that would use the then upcoming SNES CD-ROM format.  Nintendo then allied itself with Philips and broke off ties with Sony.

Sony, instead of stopping their research, continued to use what they had so far and went on to create the PlayStation.  Nintendo tried to protect itself from the oncoming revolution by filing a lawsuit against Sony, which they lost.  And so, in October 1991, the first PlayStation said, in a manner of speaking, “Hello, World!”

When I first saw the PlayStation and the CDROM, I was instantly hooked.  It can play audio CDs, Video CDs (VCD), and allowed the gamer to play in 3D!  The first thing I played was Tekken, a fighting game developed by Namco, and then Ridge Racer; after which, I and my brother would frequent the malls where some computer shops were renting out PlayStations for a fee.  We would sit there for hours battling each other with controllers getting battered by the minute.

The ultimate feature that I liked about the PlayStation was the PlayStation Memory Card which allowed gamers to save their progress for the game.  This enabled game developers to create games which you could play longer.  One such game that pioneered this was Final Fantasy VII.  Soon enough, the PlayStation dominated the video game scene.

More next time…

Run the race.  Fight the good fight… while keeping the gloves on.

June 6, 2011 Posted by | Games, Mr. Red, Technology | , , , , , , , , , , , | Leave a comment

Video Games and Me (Part 4)

Mr. Red


 

The Nintendo Family Computer 2 (from NES to SNES)

I was talking about the Nintendo Entertainment System (NES) earlier which was also known as the Famicom (short for "Family Computer").  For years, the Nintendo Entertainment System dominated the console gaming industry.  Why was it such a success?  I’m not really sure, but I believe the NES owes it success to the volume of games that people could play on it.

The NES was not uncontested though.  Atari kept coming out with newer models of its  gaming console.  Sega, a company that produced video games, also came out with its own gaming platform (different models through the years were known as the Genesis, the Saturn, and the Dreamcast).  Other companies who got into the fray were SNK, Coleco, Panasonic and maybe some others that are unfortunately unknown to me.  With a host of competitors, Nintendo fought back to keep its niche and released the Super Nintendo Entertainment System (SNES) or more popularly known as the "Super Family Computer" or "Super NES".

I only got to play with the SEGA Saturn a couple of times but never really liked it that much.  Oh, the machine was good but the games that I liked were, of course, mostly on the SNES.  The SNES was graphically superior to its predecessor by exactly 8 bits.  The NES ran on 8 bits and rendered 8-bit graphic games.  The SNES, on the other hand, were able to play 16-bit graphic games.  I remember playing "Duck Hunt" using the NES Zapper, a gun- shaped controller which was sold separately.

Nintendo would be able to hold its own, that is, until a not-so-new player entered the gaming console industry.  More on that on the next post.

 

Ken vs Sagat–Street Fighter II–SNES

 

Run the race.  Fight the good fight… while keeping the gloves on.

April 22, 2011 Posted by | Games, Mr. Red, Technology | , , , , , , , , , , | Leave a comment

Video Games and Me (Part 3)

Mr. Red


 

The Nintendo Family Computer

The Nintendo Family Computer (commonly referred to by most as the Famicom) was released by Nintendo in the early ’80s.  Its success in Asia prompted Nintendo to release it in the USA and Europe where it became known as the Nintendo Entertainment System (NES).

The first time I laid eyes on it, immediately, I knew that the Atari Video Computer System’s (AVCS) days were numbered.  Compared to the Atari home computer, the Nintendo Family Computer was smaller, making it easier to allocate space for it in the living room.

Most of my friends and people I knew who owned an AVCS typically didn’t make it a part of the living room.  They only took it out of its box when they wanted to play, and replaced it back in the box afterwards.  Well, maybe that’s the case where we live, a country where a majority of houses have small living rooms.  Or maybe, people were just not that into video games back then.  Whatever the case may be, the Famicom became an integral part of the living room; that is, for most people who can afford to own  one.

It was a good thing that one of my close friends owned one.  We would spend hours playing Super Mario Brothers, Galaga, Contra, Karateka, Donkey Kong, Arkanoid, Bomberman, Pac-man, Double Dragon, Super Mario Brothers, Battle City, Final Lap, Gradius, Star Wars and… did I say Super Mario Brothers?  Yep, we played the plumbers’ game a lot… A whole lot!

It was good that my friend did not mind the companionship, neither did his mother because he was an only child.  (My mother minded it, though, since I was the eldest of three children.)

Through our high school days (Yes, don’t snicker.  You read that right.) we would often spend the afternoons playing with the Famicom.  Well, unless we were playing chess or billiards, which was our alternative pastimes.

When we finally went to college and became busy with other things, I eventually stopped visiting my friend until the time both of our families had to move to different cities and we lost contact.  Lucky for me and my new set of friends, video gaming shops started to sprout everywhere, renting out TVs with their individual Famicoms for a set price per hour.  It’s like I was playing back in the ’70s’ tabletop video game arcades but with a whole lot of better games which you can change from time to time.

But things were bound to change with new video console developers entering the scene.  Things were going to become more competitive and Nintendo was going to lose a major piece of the video gaming industry to its competitors.  This only meant progress, which means this benefits everyone: video game console developers, video game creators, and most importantly, video game players like myself.

How to Beat Super Mario Bros.

 

Run the race.  Fight the good fight… while keeping the gloves on.

April 21, 2011 Posted by | Games, Mr. Red, Technology | , , , , , , , , , , | Leave a comment

Video games and me (Part 2)

Mr. Red


 

The Wonder of the Atari Video Computer System

In my previous post, I related my first encounter with video games via the tabletop coin-operated machines.  I found myself a regular patron of that arcade, that is, whenever I had money to spend.  Soon, I noticed that it was getting too costly to play and my video gaming expenses was eating up most of my school allowance.

Eventually, the lure of the arcade, with its bright, blinking sights and beeping sounds lost its attraction.  It was just too expensive.  Well, actually it was my parents’ frequent scolding that were primarily responsible for my sudden disappearance from the gaming arcade scene.

As a result, I would often daydream of one day owning one of those machines, and putting it right smack in the middle of our living room with the whole family gathered around that black, glowing tabletop arcade machine, shouting encouragements to whoever was playing as he struggled to break the current highest score.  Yes, it was a child’s dream; little did I know that in the future that would come true when video game consoles would actually start becoming a standard piece of appliance for the living room.

The first of these consoles I knew was the Atari Video Computer System – created, manufactured and sold by Atari, Inc.  Sadly, I was not able to own one because of financial constraints.  The first time I saw one, though, was when I visited a classmate at his place and he allowed me to play a video game called "Pong" with him for a couple of hours.  As I left his house, I was green with envy, to say the least… and yet I was happy to know that technological advancement was spurring the  development of video gaming systems for the home. 

My dream of owning my own tabletop arcade machine was now replaced by my dream of owning my very own Atari Video Computer System.  From the very start, I wished Atari, Inc. the best of luck so that they would be able to sell more Atari Video Computer Systems at a much more affordable price; but more advancements were soon on their way.  The Atari Video Computer System would soon give way to its better successor, the Nintendo Family Entertainment System.  More on that on the next post.

Atari Video Computer System

Run the race.  Fight the good fight… while keeping the gloves on.

April 20, 2011 Posted by | Games, Mr. Red, Technology | , , , , , , , | Leave a comment